Project Brief
This module will provide students with an introduction to the games industry by engaging them with developing, pitching, and communicating game concepts, and by requiring them to consider gameplay principles, game development practices, and game production.
Coursework | 100% Weighting
Learning Outcomes:
By the end of this module the student should be able to:
- Demonstrate an understanding of the historical, technological, and social factors that influence game design and development.
- Demonstrate an ability to conceptualise, iterate, refine, and pitch game design ideas.
- Communicate game design ideas through the development of a proposal, demonstrating an appreciation for game production practices and project management methodologies.
My Roles:
- Game HUD, Planet Interaction UI
- Technical Spcifications for the game
- Financing / Revenue
- Team Scheduling
Bazing Games Pitch Presentation