Project Brief
This module will introduce you to the processes and pipelines used to develop 2D and 3D assets for games. While the module will involve working with a range of digital art packages and graphics types, you will also learn about visual style development and asset implementation in game engines. This knowledge will enable you to:
- work alongside Game Artists more effectively;
- assist with the development of pipelines for art production,
- effectively coordinate game projects that involve the management of art production.
Coursework | 100% Weighting
Learning Outcomes:
By the end of this module the student should be able to:
- Demonstrate an appreciation of the underlying visual art and graphic design theories that inform visual style development and game art production.
- Demonstrate an understanding of industry practices and pipelines that are used in the development and implementation of game art.
- Utilise a range of digital art packages to produce 2D and 3D assets suitable for application in game development.
Art Portfolio