Game Engines and the Principles of Programming

Project Brief

"The module provides an introduction to computational thinking for students who want to work in the games industry. This module is for students who require knowledge of programming for their game design practice, but who are not primarily programmers and who have limited or no previous experience in programming."


Portfolio of Practice | 100% Weighting


Learning Outcomes:

By the end of this module the student should be able to:


  1. Demonstrate the use of core programming concepts.
  2. Write computer programs for a specific purpose.
  3. Demonstrate an ability to develop and implement code within a game engine, and communicate this work to colleagues.

Walkthrough Video

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