3D Design for Games

Project Brief

"This module will enable you to create, understand, and evaluate the processes involved in game asset production in line with current industry standards. You will use a variety of both technical and artistic knowledge to produce game assets that showcase this learning and understanding within a game engine. Throughout the module, you will be encouraged to explore new software and processes that will enhance your abilities as an environment artist alongside further research into more conceptual aspects."


Portfolio of Practice | 100% Weighting


Learning Outcomes:

By the end of this module the student should be able to:


  1. Demonstrate the ability to create textured 3D game assets for application in a game engine.
  2. Apply theories of colour, light, and composition to the iterative design and development of a 3D scene.
  3. Deliver a portfolio of 3D game assets that demonstrates an appreciation of how artwork should be prepared and presented to prospective employers.

Pitch Presentation



Diorama Portfolio of Development